![]() Pickup area of the projectile is a cylinder with radius of 2 meters and height of 1 meter. Projectile has a life span of 180 seconds. Projectile speed (ZED Time only) is 150 m/s. Upg3 (1500): Base damage x1.6, Base weight + 3. Upg2 (700): Base damage x1.4, Base weight + 2. ![]() I get a bugsplat error every time I try to launch the game. Upg1 (600): Base damage x1.2, Base weight + 1. Additionally, I think we could have a return of the 2D scope from Killing Floor 1, as I'm not a fan of having zero mouse sensitivity nor am i a fan of trying to hipfire with the Crossbow I would use them if TWI didn't break KF2. If it is indeed intended to be part of the weapon's base stats, I'll definitely be terrified to see its killing power in the hands of the Sharpshooter. They still get stuck in walls at these extreme ranges so Im not sure whats going on here. Ive done a bit of testing to find the bolt flys in a straight line with no dropoff. Additionally, I think we could have a return of the 2D scope from Killing Floor 1, as I'm not a fan of having zero mouse sensitivity nor am i a fan of trying to hipfire with the CrossbowĪya Shameimaru a écrit :Think these weapons are ready to be released alongside the Sharpshooter perk, or would you say that they're a tad overpowered for what they are?Īs for the crossbow, I think the damage can stay, though I am genuinely curious if they're saving the stunning power of both weapons for a perk skill (Bodyshotting a gorefast with the LAR will stun it). Is it just me that I can never hit my crossbow shots at long range Maybe Im just that bad at leading my targets but i feel the damage just stops at a certian distance. Personally, i think its current ammo count and penetration score should stay, though i think later down the line, its base damage should be closer to that of the M1911, so as to account for perk progression.Īs for the crossbow, I think the damage can stay, though I am genuinely curious if they're saving the stunning power of both weapons for a perk skill (Bodyshotting a gorefast with the LAR will stun it). Looking at the Lever Action Rifle, i can't help but think that it's pretty much a $200 Desert Eagle. To start off the thread, i think the weapons themselves are at a pretty good spot in the absence of that perk, though I feel that they'll definitely need to nerf both weapons in order to account for the Sharpshooter's perk bonuses. personally i'm ok with that part, what bothers me is that the lens is so curved that it distorts a lot of the image on the edges, making aiming at various zeds that are not stuck together slower, it messes with the perception of lateral distance. Just something to consider to make this awesome weapon even more awesome. Perhaps have arrows stick out of zeds as well instead of just dropping to the ground. ![]() Think these weapons are ready to be released alongside the Sharpshooter perk, or would you say that they're a tad overpowered for what they are? The scope zooms in while your surroundings are normal so you can still see the zeds close to you. Have it pin zeds to nearby walls if you dont decap them. ![]()
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